I'm not sure if im gemming and forgeing right.
Gem and forge for avoidance. There is (almost) no reason to use pure stamina gems or enchants (unless perhaps you are doing heroic raids)
But my hit is crap cause i read some where that we didnt really need it?
Hit is not needed except for threat. If you feel your ability to hold threat is fine, then you don't need more hit. If you miss with Death Strike you dont lose the runes so you can try again and the time wasted is trivial.
The only caveat is Heart Strike. If you hit 1 target and miss 2, you will lose the rune and your multi target threat will be bad. I advise more slightly more hit if you are having trouble tanking multiple targets (heroics, trash) rather than single targets (raids).
For the most part your gear seems okay except for a slight bias towards stamina. You want to maximize avoidance and mastery and avoidance socket bonuses.
Besides gear, always think about mitigating damage. This means using Death Strike as much as possible. As your gear gets better (str), your DS shields will prevent more and more damage. Use Anti-Magic Shield and Icebound Fortitude when the time is right, and rather than using Bone Shield every cooldown, save it for when enemies use their most damaging abilities.
Hope this helps. glhf
edit: DEFINITELY switch your weapon runeforge to Swordshattering asap. your healers will thank you.
Rune of swordshattering expertise to parry
Put a +40 mastery gem in your relic
Head put a parry/mastery gem instead of parry/stam
Dodge to parry on your neck
+40 mastery gem in your shoulders dodge to mastery
Stam/mastery in your chest +75 stam chant
Bracers +50 dodge chant expertise to mastery
Hands stam/matery gem +65 mastery chant
Mastery/stam +40 mastery dodge to parry on your belt
Parry/mastery mastery/stam on your legs
+40 mastery +35 mastery minor movement on boots
Dodge to mastery on earthquake trink
Remember that you are not trying to match the % dodge/parry, the DR's come from the stat numbers not the %.
Use your cd's wisely, vamp blood is good to use any time you're in a healing intense phase, especially glyphed.
Edit: I logged in pvp gear, obviously, but yeah. Do that and profit. Also, I wouldn't worry too much about abom's might. Most raids someone else will bring the buff anyway, but keep it if you raid with the same ppl and they need the buff. Put those points into lengthening your diseases in the unholy tree, which can improve your survivability because of the longer debuff up-time.
This is what happens when you're bored at work, btw. I normally won't critique someones gear like that. I hope you're not offended by that.
I think you are gemming and enchanting wrong. Always go for mastery over all other stats. Stacking stamina will just make your healers angry. With mastery you basically heal yourself and save your healers mana. You will be a sponge for heals if you stack stamina. I am around 150 health or so and never have a problem. Also hit does not matter DKs hold threat very well. With 4.1 hit is even more useless bc now our interrupts will always land. Stack mastery and if you can’t reforge to mastery go avoidance.
Thanks guys +) about to lo in and do some twinking now =)
I am around 150 health or so and never have a problem. .
I stack avoidance and never have a problem, and healers liked it when i get more avoidance. Mastery tanks and avoidance tanks are both viable. One or the other, dont do both at same time.
Other then that i envy you for your helm, the dragons havent droped one yet.
The following is not by any means the best or only possible way to gear/play, but it's what I (and my healers) prefer to do.
Your job, summed up in a few words, is to control a situation and while doing this, make life for your healers easy. This means you need to prevent yourself from taking spike damage. Spike damage is when you all of a sudden drop very far in health. For example if you avoid 5 hits, and then get hit 3 times in a row, your healers will panic. This is bad.
You're a Death Knight. The nature of the current Death Knight tank is that they take more damage than the other tanks overall, but we are the best at preventing spike and the best for eating magic damage. For this explanation, lets ignore magic damage.
So, a lot of people (above me) seem to want to stack avoidance. I don't like avoidance. Avoidance is very unpredictable. You may get 40% avoidance, but you could very well still only avoid 10% of incoming attacks. My point is it's random.
Stamina is nice and all, especially since it gives your healers a buffer zone to heal you back up, but you'll mitigate minimal damage and end in your healers being angry. Also it's really only optimal in 25 mans because you have more healers who can toss heals on you, but that's a different story.
I chose mastery as my path. If you learn to time your death strikes optimally, as well as have a fair amount of health, it's probably the best combination right now. You just need to learn how to save your death strikes for when you take 1-2 melee hits before you use it, just so you can get the biggest heal/shield possible.
Mastery prevents spike by giving you a much larger shield after you take significant damage (25-40% of max health). So if you steadily drop 30%, and then get healed right back up, it'll make it harder for a boss to quickly burn you down below the 30% health line.
I can go MUCH more in depth, but I'll stop here for now.
EDIT: I like the rune of SSG just for the guaranteed bonus from armor, but swordshattering is also very optimal :).
Really 'good' mastery DK's take time to learn. There are all kinds of little weird mechanics + cycling CD and stuff that are basically required just to be on par with other tanks.
Since it sounds like you are still getting used to blood it wouldn't hurt to go avoidance for a while. Avoidance is also good if your mostly running 5m stuff cause of the trash packs.
Just decide which route you are going to take and gem/reforge for that every chance you can get, but don't avoid the other option if it's available.
You need just enough stamina to reach an acceptable level for the healers for the content you are doing. So this number constantly changes as you progress, but you shouldn't have to blue gem for it or even use SSG as the free +4% parry is much more mitigation than the armor bonus.
You never need any hit/expertise really, I'm tanking raids with 0.5% hit and 15 expertise...
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